Sugar

Monday, October 29, 2012

The Sugar Learning Platform is a computer environment composed of Activities designed to help children from 5 to 12 years of age learn together through rich-media expression. Sugar is the core component of a worldwide effort to provide every child with the opportunity for a quality education—it is currently used by nearly one-million children worldwide speaking 25 languages in over 40 countries. Sugar provides the means to help people lead fulfilling lives through access to a quality education that is currently missed by so many.

Originally developed for the revolutionary One Laptop per Child XO-1 netbook, Sugar can run on almost any PC, including small netbooks, older and donated machines, and new energy efficient computers with limited processing power. Sugar is now packaged as part of most major GNU/Linux distributions and is compatible with recent Macs using virtualization. A liveCD which does not touch the existing hard disk installation is available; a liveUSB stick which can run on most PCs is under active development.
Sugar sets aside the traditional “office-desktop” metaphor and, through its Activities, engages even the youngest learners in the use of computation as a powerful “thing to think with.” They quickly become proficient in using the computer as a tool to engage in authentic problem-solving. Moreover, most Sugar Activities can be shared by learners between machines—children learn as a group, not as a collection of individual users. Sugar users develop skills that help them in all aspects of life.

 
 
 

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